OPath
OPath is a physically based renderer written in Objective-Caml, currently it
implements a variety of spectral BSDFs and several rendering algorithms
including distribution ray tracing, path tracing and 'Instant Global
Illumination'. It can render reasonably high polygon meshes and exclusively
uses area light sources (currently only spheres).
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| Author: | Jamie Clarkson. |
| Last modification date: | 16-Aug-2005 |
| Version: | 0.2 |
| Development status: | Alpha |
| Kind: | Applications written in Caml :: Scientific software |
| License: | Open Source :: MIT/X11 |
| Topic: | Multimedia :: 3D graphics |
| Homepage: | http://opath.sourceforge.net/index.html |