Version française
Home     About     Download     Resources     Contact us    
Browse thread
Re: CamlTk and LablTk
[ Home ] [ Index: by date | by threads ]
[ Search: ]

[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
Date: -- (:)
From: Pierre Weis <Pierre.Weis@i...>
Subject: Re: CamlTk and LablTk
> How can we compare camltk and labltk ??
> (functionalities, ease of writing (complex) GUI, portability,
> integration in Ocaml-3.00,  ...)
[...]
> > 59650 Villeneuve d'Ascq         mailto:mariano@terre.inrets.fr

There is no reason to start a flameware on this subject :)

In short: both libraries have comparable functionality, CamlTk being
based on the core Caml language to interface Tk (with the drawback of
some sort of dynamic type checking), while LablTk uses a set of new
powerful features to ensure a strictly static type-checking (with no
drawback, except that you have to know how to use the new features to
write your GUI with the library).

In some details:

- functionality is somewhat equivalent, since both libraries are
derived from the same ``Widget compiler'' interfacing Caml to the Tk
library.

- ``ease of writing (complex) GUI'' is questionable since:
  - LablTk has undoubtedly a better type system for Tk options that
    are now statically checked, whereas options are checked dynamically
    with CamlTk (hence more errors are statically detected with
    LablTk).
 
  - CamlTk is simpler since it does not use labels, options and
    polymorphic variants.

- portability: both libraries seem equally portable (?)

- integration in Ocaml-3.00: LablTk is distributed with O'Caml V3.0
  and uses the newest features of the language. CamlTk is distributed
  separately and uses the core language only.

To give an idea of the difference between the two libraries, here is a
small example due to June Furuse (the example mimicks Xeyes) given in
the two styles:

(* The eyes of Caml (CamlTk style) *)
(* ocamlc -custom -I /usr/local/lib/ocaml/camltk41 -o tetris tk41.cma tetris.ml *)

open Tk

let _ =
  let top = openTk () in
  let fw = Frame.create top [] in
  pack [fw] [];
  let c = Canvas.create fw [Width (Pixels 200); Height (Pixels 200)] in
  let create_eye cx cy wx wy ewx ewy bnd =
    let o2 =
       Canvas.create_oval c
        (Pixels (cx - wx)) (Pixels (cy - wy))
        (Pixels (cx + wx)) (Pixels (cy + wy))
        [Outline (NamedColor "black"); Width (Pixels 7);
         FillColor (NamedColor "white")]
    and o =
      Canvas.create_oval c
       (Pixels (cx - ewx)) (Pixels (cy - ewy))
       (Pixels (cx + ewx)) (Pixels (cy + ewy))
       [FillColor (NamedColor "black")] in
    let curx = ref cx
    and cury = ref cy in
    bind c [[], Motion]
      (BindExtend ([Ev_MouseX; Ev_MouseY],
        (fun e ->
          let nx, ny =
            let xdiff = e.ev_MouseX - cx 
            and ydiff = e.ev_MouseY - cy in
            let diff = sqrt ((float xdiff /. (float wx *. bnd)) ** 2.0 +. 
                               (float ydiff /. (float wy *. bnd)) ** 2.0) in
            if diff > 1.0 then
              truncate ((float xdiff) *. (1.0 /. diff)) + cx,
              truncate ((float ydiff) *. (1.0 /. diff)) + cy
            else
              e.ev_MouseX, e.ev_MouseY
          in
          Canvas.move c o (Pixels (nx - !curx)) (Pixels (ny - !cury));
          curx := nx;
          cury := ny)))
  in
  create_eye 60 100 30 40 5 6 0.6;
  create_eye 140 100 30 40 5 6 0.6;
  pack [c] []

let _ = Printexc.print mainLoop ()


(* The eyes of Caml (LablTk) *)
(* ocamlc -w s -labels -I /usr/local/lib/ocaml/labltk -o tetris labltk.cma tetris.ml *)

open Tk

let _ =
  let top = openTk () in
  let fw = Frame.create top in
  pack [fw];
  let c = Canvas.create ~width: 200 ~height: 200 fw in
  let create_eye cx cy wx wy ewx ewy bnd =
    let o2 = Canvas.create_oval
        ~x1:(cx - wx) ~y1:(cy - wy)
        ~x2:(cx + wx) ~y2:(cy + wy) 
        ~outline: `Black ~width: 7
        ~fill: `White
        c
    and o = Canvas.create_oval
        ~x1:(cx - ewx) ~y1:(cy - ewy) 
        ~x2:(cx + ewx) ~y2:(cy + ewy)
        ~fill:`Black
        c in
    let curx = ref cx
    and cury = ref cy in
    bind ~events:[`Motion] ~extend:true ~fields:[`MouseX; `MouseY]
      ~action:(fun e ->
        let nx, ny =
          let xdiff = e.ev_MouseX - cx 
          and ydiff = e.ev_MouseY - cy in
          let diff = sqrt ((float xdiff /. (float wx *. bnd)) ** 2.0 +. 
                             (float ydiff /. (float wy *. bnd)) ** 2.0) in
          if diff > 1.0 then
            truncate ((float xdiff) *. (1.0 /. diff)) + cx,
            truncate ((float ydiff) *. (1.0 /. diff)) + cy
          else 
            e.ev_MouseX, e.ev_MouseY
        in
        Canvas.move c o ~x: (nx - !curx) ~y: (ny - !cury);
        curx := nx;
        cury := ny)
      c
  in
  create_eye 60 100 30 40 5 6 0.6;
  create_eye 140 100 30 40 5 6 0.6;
  pack [c] 

let _ = Printexc.print mainLoop ()

Pierre Weis

INRIA, Projet Cristal, Pierre.Weis@inria.fr, http://cristal.inria.fr/~weis/