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Re: single-precision floats, etc.
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Date: -- (:)
From: Remi VANICAT <remi.vanicat@l...>
Subject: Re: single-precision floats, etc.
Damien Doligez <> writes:

> >From: Chris Hecker <>
> >Hi, I'm looking into the feasibility of using Caml for some
> >high-performance numerically intensive video game stuff, and I had a
> >couple questions:
> I'd be worried about the GC pause times.  They're pretty short, but
> are they short enough for high-performance video game stuff ?

with the caml incremental GC, They're realy pretty short. As far as i
know it, short enought to do realtime music, so i believe it's not
realy a problem for video game stuff.

of course, some test might be usefull.

Also, you may use lablgl, leting the hardware do much of the work.

Rémi Vanicat