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Re: single-precision floats, etc.
-
Damien Doligez
- Remi VANICAT
- Fermin Reig
- Chris Hecker
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| Date: | -- (:) |
| From: | Remi VANICAT <remi.vanicat@l...> |
| Subject: | Re: single-precision floats, etc. |
Damien Doligez <Damien.Doligez@inria.fr> writes: > >From: Chris Hecker <checker@d6.com> > > >Hi, I'm looking into the feasibility of using Caml for some > >high-performance numerically intensive video game stuff, and I had a > >couple questions: > > I'd be worried about the GC pause times. They're pretty short, but > are they short enough for high-performance video game stuff ? with the caml incremental GC, They're realy pretty short. As far as i know it, short enought to do realtime music, so i believe it's not realy a problem for video game stuff. of course, some test might be usefull. Also, you may use lablgl, leting the hardware do much of the work. -- Rémi Vanicat vanicat@labri.u-bordeaux.fr http://dept-info.labri.u-bordeaux.fr/~vanicat