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Re: single-precision floats, etc.
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Date: -- (:)
From: Fermin Reig <reig@r...>
Subject: Re: single-precision floats, etc.
>From: Damien Doligez <Damien.Doligez@inria.fr>
>
>>From: Chris Hecker <checker@d6.com>
>
>>Hi, I'm looking into the feasibility of using Caml for some
>>high-performance numerically intensive video game stuff, and I had a
>>couple questions:
>
>I'd be worried about the GC pause times.  They're pretty short, but
>are they short enough for high-performance video game stuff ?

I know of one game programming language that is garbage collected:
UnrealScript. It's used in the game Unreal, which a is Doom-style
game.

There's a langauge reference at
http://unreal.epicgames.com/unrealscript.htm (last updated Dec
1998). There, you can read:

     "Garbage collection: All objects and actors in Unreal are
     garbage-collected using a tree-following garbage collector
     similar to that of the Java VM."

Fermin Reig