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JIT-compilation for OCaml?
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| Date: | -- (:) |
| From: | Chris Hecker <checker@d...> |
| Subject: | Re: JIT-compilation for OCaml? |
> The use of game scripting >languages with very similar characteristics toOCaml is well accepted >however - search +GOOL +"Crash Bandicoot" for an example. Typically game >companies write their own scripting languages. Using a well-supported and >tested open source language may well be an idea whose time has come. A couple points: Several games have used Lua as a scripting language, so developers are already using open source scripting languages. And, while game developers are relatively flexible on which scripting languages are used, trying to use something that's not C or C++ as the main core programming language would be heresy right now in the game industry (even Java would be considered very risky). I didn't get the impression that the previous poster was evaluating scripting languages as much as the core language for the project. For what it's worth, I'm doing a talk about wacky languages at the GDC this year: http://cmp.bluedot.com/re/attendee/sessionViewer/gdcEventViewer.esp?presentationIds=36554534&searchResults=true&lastChoice=search And, James Hague (who's on the list) wrote an artcle about this for gamasutra: http://www.gamasutra.com/features/19990813/languages_01.htm Chris