Version française
Home     About     Download     Resources     Contact us    
Browse thread
[ Home ] [ Index: by date | by threads ]
[ Search: ]

[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
Date: -- (:)
From: Ken Rose <kenarose@e...>
Subject: Re: [Caml-list] Ocaml and games
Daniel Phillips wrote:
> 
> If the GC is not purely incremental -- if it has to do some 
> sort of full collect every so often -- and if the time needed
> to do such a full collect is comparable to or longer than one
> game cycle, then you are stuck, aren't you? Is there anything
> you can do?

Not necessarily.  Most games have a series of "levels", or something
similar, with a pause for the human to congratulate himself, and for the
program to swap data around.  If you can make the full collections run
(only) then, you're OK.

 - ken

-- 
----------------------------------------------------------
Ken Rose                          Voice: 760.728.6993
VM Labs, Inc.                     FAX:   760.728.6993
520 San Antonio Rd.               Email: kenr@vmlabs.com
Mountain View, CA 94040                : rose@acm.org
-------------------
Bug reports: http://caml.inria.fr/bin/caml-bugs  FAQ: http://caml.inria.fr/FAQ/
To unsubscribe, mail caml-list-request@inria.fr  Archives: http://caml.inria.fr