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[Caml-list] OCamlSDL
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| Date: | -- (:) |
| From: | Oliver Bandel <oliver@f...> |
| Subject: | Re: [Caml-list] OCamlSDL |
On Fri, 19 Apr 2002, Warp wrote: > > The goal of OCamlSDL is to provide access the multimedia hardware > > in the ML programming language with the help of the SDL library. > > The Simple DirectMedia Layer is a generic API that provides low > > level access to audio, keyboard, mouse, and display framebuffer across > > multiple platforms. > > Félicitations ! > ( The logo is quite cool :o) > > I'm currently working at using OCaml as a script top-level for Direct3D. For > now it works just fine, and this summer our team will work on a big game > project almost entirely written in OCaml. Altough "game" things are perhaps > not the kind of projects for which OCaml was actually designed, I think we > can get some big payoff by using such a nice langage. My next project (I think it will take some months; if it takes 3 years, that is ok) will be a program for using the computer for labannotation (dance- notation) and have a 3D-animation of dancers. It's not necessary to have detailed faces and such human details, but it should be good enough to see the movements of peoples. And I think about parallell animation of many dancers. And the language I choosed to use to realize that program is Ocaml. The reason is, that it's possible to have functional, imperative and OO-features and the high-level language features. For example IMHO the datatypes (especially the Sum-types) are a very powerful facility. Why to write parsers in low-level- languages, when Ocaml provides high-level features? My first little experiments with OCaml's Graphics-Library on X11 were very astouning. That easy handling of graphics I have looked for a very long time. Maybe the program will be written directly in Ocaml, or I implement a Domain Specific Language, writing it in Ocaml. I'm a beginner in Ocaml, but even these first steps are very exciting. And I think I have not seen all the features of that language in detail. If it is possible to use 3D-Libraries (realtime 3D :)) from Ocaml directly, I'm interested in any informations. I have not worked intensively in the graphics-area, but I'm very interested in it. I don't know OpenGL in detail; I once read an article about Mesa (OpenGL-clnoe under Linux) and it's C-API. But as i saw, how complicated it is (annoying C-programming), I decided not to use it. If there is an Ocaml-API, that would be *very* nice. :) So, please if you have more informations on 3D-animations in generall (I need a postscript-output of 3D too and therefore have to implement some graphics-stuff by myself (PostScript does only provide 2D, like Xlib)) or especially in using OCaml for 3D-graphic-applications, let me know. Ciao, Oliver ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners