Version française
Home     About     Download     Resources     Contact us    

This site is updated infrequently. For up-to-date information, please visit the new OCaml website at

Browse thread
[Caml-list] OCamlSDL
[ Home ] [ Index: by date | by threads ]
[ Search: ]

[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
Date: 2002-04-19 (17:17)
From: Warp <warplayer@f...>
Subject: Re: [Caml-list] OCamlSDL
> Nicolas--
> Why are you using D3D and not OpenGL?  OpenGL is not only better, but
> it's portable.

Our main target are Windows users, we have no plan on porting the game under
It's true that OpenGL is portable, but Direct3D enable a better control of
the video card, and the latest features such as shaders are easily
accessible, it's also fully supported by most of the video cards, and
drivers for D3D are frequently updated.

But after all, a game is a game, and if it is well designed (hope it is :)
then you always can modify your low level calls to switch from D3D to OGL
and vice-versa.

Nicolas Cannasse

To unsubscribe, mail Archives:
Bug reports: FAQ:
Beginner's list: