Version française
Home     About     Download     Resources     Contact us    

This site is updated infrequently. For up-to-date information, please visit the new OCaml website at

Browse thread
[Caml-list] OCamlSDL
[ Home ] [ Index: by date | by threads ]
[ Search: ]

[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
Date: -- (:)
From: Oliver Bandel <oliver@f...>
Subject: Re: [Caml-list] OCamlSDL

On Sat, 20 Apr 2002, John Max Skaller wrote:

> Warp wrote:
> >
> >That's why ocaml is good : you only need to have a slim C/C++ library to
> >work with and then you can code ALL your game - including tools - in OCaml.
> >
> Well .. I think you may find that the requisite graphics interfaces are 
> non trivial
> and not so "slim" as you might want. Nevertheless, in my view, the graphics
> and user interface, while important, are secondary: if you have a solid 
> game engine,
> you can always improve the pictures and UI later.

What's about the doome(?)-engine?
I heard abvout it and that it is now open-source (don't know
it GPL or what else).


To unsubscribe, mail Archives:
Bug reports: FAQ:
Beginner's list: