Browse thread
[Caml-list] OCamlSDL
-
Luc Mazardo
-
Warp
- John Max Skaller
- Oliver Bandel
-
Warp
[
Home
]
[ Index:
by date
|
by threads
]
[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
| Date: | -- (:) |
| From: | John Max Skaller <skaller@o...> |
| Subject: | Re: [Caml-list] OCamlSDL |
Warp wrote: > >I'm currently working at using OCaml as a script top-level for Direct3D. For >now it works just fine, and this summer our team will work on a big game >project almost entirely written in OCaml. Altough "game" things are perhaps >not the kind of projects for which OCaml was actually designed, I think we >can get some big payoff by using such a nice langage. > No. Yes.:-) Games are the ultimate application. You need a very good language to write a decent game and have it work. Ocaml is a superb choice. It is well suited to it. Have a look at the complete and utter rubbish the commercial sector generally offers: most of them can't even get basic game logic right. Oh yes, they have superb graphics ... elaborate scenarios .. Please. Write a decent game. There isn't one. -- John Max Skaller, mailto:skaller@ozemail.com.au snail:10/1 Toxteth Rd, Glebe, NSW 2037, Australia. voice:61-2-9660-0850 ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners