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Date: -- (:)
From: Sven <luther@d...>
Subject: Re: [Caml-list] OCamlSDL
On Sat, Apr 20, 2002 at 08:33:19AM +0200, Alan Schmitt wrote:
> * Sven (luther@dpt-info.u-strasbg.fr) wrote:
> > > Our main target are Windows users, we have no plan on porting the game under
> > > Unix/Linux.
> > 
> > This makes it a lot less interresting :(((
> 
> Well, we can always use wineX (and please no license flames about this
> ;-)

Sure, unless you happen to have an alpha box, or maybe a sparc one ?

WineX is no solution (and it don't work well for all games anyway).

> > I think, not porting, but writing games directly to be multi-plateform is the
> > way of the future. This is the way that ID took with quake III, altough that
> > didn't go too well for the linux sales i hear (but then maybe more for
> > marketing reasons than for other things, you could play the linux game by
> > buying the windows version which was much more widely available, so counting
> > were not fair. A better test will be the forthcoming neverwinter nights
> > though, which is supposed to release on Windows, MacOSX, Linux and Be at the
> > same time. I think there will still be availability issues though.
> > 
> 
> If I remember correctly, all versions will be released simultaneously in
> a single box, so it will also be hard to count ...

But it will be easy to get.

> I quote their faq:
> 
> 8.04 Will there be a Mac/Linux/BeOs version?
> 
> The BeOS version of Neverwinter Nights will not be completed. However,

Normal, there is no more BeOS.

> we are planning a simultaneous PC/Macintosh/Linux release for
> Neverwinter Nights, with all three versions to be included in a single
> box. On the PC, Neverwinter Nights will run under Windows 98, Windows
> ME, Windows 2000 Service Pack 2, and Windows XP.
> 
> Sorry for the OT ;-)

Yes, sorry also.

Friendly,

Sven LUther
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