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[Caml-list] OCamlSDL
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| Date: | -- (:) |
| From: | Alan Schmitt <alan.schmitt@i...> |
| Subject: | Re: [Caml-list] OCamlSDL |
* Sven (luther@dpt-info.u-strasbg.fr) wrote: > > Our main target are Windows users, we have no plan on porting the game under > > Unix/Linux. > > This makes it a lot less interresting :((( Well, we can always use wineX (and please no license flames about this ;-) > > I think, not porting, but writing games directly to be multi-plateform is the > way of the future. This is the way that ID took with quake III, altough that > didn't go too well for the linux sales i hear (but then maybe more for > marketing reasons than for other things, you could play the linux game by > buying the windows version which was much more widely available, so counting > were not fair. A better test will be the forthcoming neverwinter nights > though, which is supposed to release on Windows, MacOSX, Linux and Be at the > same time. I think there will still be availability issues though. > If I remember correctly, all versions will be released simultaneously in a single box, so it will also be hard to count ... I quote their faq: 8.04 Will there be a Mac/Linux/BeOs version? The BeOS version of Neverwinter Nights will not be completed. However, we are planning a simultaneous PC/Macintosh/Linux release for Neverwinter Nights, with all three versions to be included in a single box. On the PC, Neverwinter Nights will run under Windows 98, Windows ME, Windows 2000 Service Pack 2, and Windows XP. Sorry for the OT ;-) ALan -- The hacker: someone who figured things out and made something cool happen. ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners