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Date: -- (:)
From: Alan Schmitt <alan.schmitt@i...>
Subject: Re: [Caml-list] OCamlSDL
* Sven (luther@dpt-info.u-strasbg.fr) wrote:
> > Our main target are Windows users, we have no plan on porting the game under
> > Unix/Linux.
> 
> This makes it a lot less interresting :(((

Well, we can always use wineX (and please no license flames about this
;-)

> 
> I think, not porting, but writing games directly to be multi-plateform is the
> way of the future. This is the way that ID took with quake III, altough that
> didn't go too well for the linux sales i hear (but then maybe more for
> marketing reasons than for other things, you could play the linux game by
> buying the windows version which was much more widely available, so counting
> were not fair. A better test will be the forthcoming neverwinter nights
> though, which is supposed to release on Windows, MacOSX, Linux and Be at the
> same time. I think there will still be availability issues though.
> 

If I remember correctly, all versions will be released simultaneously in
a single box, so it will also be hard to count ...

I quote their faq:

8.04 Will there be a Mac/Linux/BeOs version?

The BeOS version of Neverwinter Nights will not be completed. However,
we are planning a simultaneous PC/Macintosh/Linux release for
Neverwinter Nights, with all three versions to be included in a single
box. On the PC, Neverwinter Nights will run under Windows 98, Windows
ME, Windows 2000 Service Pack 2, and Windows XP.

Sorry for the OT ;-)

ALan

--
The hacker: someone who figured things out and made something cool happen.
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