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[Caml-list] Caml productivity.
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| Date: | -- (:) |
| From: | Chris Hecker <checker@d...> |
| Subject: | Re: [Caml-list] Caml productivity. |
>I'm curious, how are you going to be able to establish the productivity >gain/loss once your game is finished? It's certainly not going to be scientific, that's for sure. :) I just figure I'll have a better idea of how caml handles a complete project (or at least how I handle a complete project with caml) once I'm done. It'll be more of a personal metric of productivity, but since I work by myself, that's fine for me. > Are you using O'Caml for all of your code in the game? Are you using external >libraries extensively? The only external library is gl/d3d, at least I hope to keep it that way (well, I'll have to interface to dsound as well, obviously). >I happened to look at d6.com web site. This game isn't up there, it's still a long ways from being finished, sadly. To have some actual potentially list-worthy content in this mail: I have found caml code easier to refactor than C. Moving blocks of code around is pretty easy because of local functions/closures. Chris ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners