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[Caml-list] Caml productivity.
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| Date: | -- (:) |
| From: | Oleg <oleg_inconnu@m...> |
| Subject: | Re: [Caml-list] Caml productivity. |
On Friday 26 July 2002 05:42 pm, Chris Hecker wrote: > On the original topic of this thread, I am still withholding judgment on > caml for game programming until I actually finish my game, but I sincerely > doubt it will be anywhere near 3x as productive for the kind of imperative > simulation-y code that makes up a game. If any game company could actually > get 3x productivity out of their programmers, they'd retrain everybody in > an instant. 3x is huge. I think caml is definitely more fun to program > with, but if it's at all more productive, it's going to be in the 10-40% > range at best (and most of that is going to come from the gc). I'm curious, how are you going to be able to establish the productivity gain/loss once your game is finished? (I don't suppose you have an identical twin next door coding the same game in C++ ;-) Is it safe to assume you have been working on it for many months full-time? Are you using O'Caml for all of your code in the game? Are you using external libraries extensively? I happened to look at d6.com web site. It talks about an _original_ game that involves climbing a hill online against human competitors. Is this why it is original [1]? Regards, Oleg ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners