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Date: -- (:)
From: Oleg <oleg_inconnu@m...>
Subject: Re: [Caml-list] Caml productivity.
On Friday 26 July 2002 05:42 pm, Chris Hecker wrote:
> On the original topic of this thread, I am still withholding judgment on
> caml for game programming until I actually finish my game, but I sincerely
> doubt it will be anywhere near 3x as productive for the kind of imperative
> simulation-y code that makes up a game.  If any game company could actually
> get 3x productivity out of their programmers, they'd retrain everybody in
> an instant.  3x is huge.  I think caml is definitely more fun to program
> with, but if it's at all more productive, it's going to be in the 10-40%
> range at best (and most of that is going to come from the gc).

I'm curious, how are you going to be able to establish the productivity 
gain/loss once your game is finished? (I don't suppose you have an identical 
twin next door coding the same game in C++ ;-)  Is it safe to assume you have 
been working on it for many months full-time?

Are you using O'Caml for all of your code in the game? Are you using external 
libraries extensively? 

I happened to look at d6.com web site. It talks about an _original_ game that 
involves climbing a hill online against human competitors. Is this why it is 
original [1]?

Regards,
Oleg
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