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Date: -- (:)
From: Jonathan Coupe <jonathan@m...>
Subject: Re: Games (Re: [Caml-list] Caml productivity.)
> Chatting with game/CG professionals around me _strengthened_ this
> impression: the symbolic parts seem even more non-trivial in realistic
> applications.

I am a games and realtime 3D professional - and I have to tell you, in the
nicest way (I hope) this really isn't how things are. I'd suggest that your
conversations have naturally reflected your own interests. If you want to
make a balanced assessment of what people do in the real world, try looking
at some representative books and collections of conference papers - the
Graphics Gems and Game Gems series would be good starting points.

> For instance, just imagine implementing various kinds
> of graphics editors or scripting languages for animation description!
>

The hard part of a games scripting language is not, generally, the symbol
processing (take a junior programmer and les and yacc) but the runtime. Do a
search for Unrealscript's documentation. Symbol processing barely impacts
graphics editors at all.

- Jonathan




> Eijiro Sumii (http://www.yl.is.s.u-tokyo.ac.jp/~sumii/)
> Research Associate, Department of Computer Science, University of Tokyo
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