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[Caml-list] Caml productivity.
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| Date: | -- (:) |
| From: | Nicolas Cannasse <warplayer@f...> |
| Subject: | Re: [Caml-list] Caml productivity. |
> Nicolas Cannasse seems to believe that "productivity" > and "performance" are orthogonal concepts. They are > not always. For some tasks the performance of the > algorithm determins if the program can be put into the > application. Hence, if the program executes too > slowly, the program is useless and the time spent on > it was a waste. In other words, there was no > productivity at all. Sorry but i don't call that "performance" but "complexity". Theses terms are quite differents. Using algorithm with a lower complexity leads to a massive gain of performances, while increasing performances by performing "by-hand" optimizations can result in loss of portability, clarity and so make the code maintenance almost impossible, resulting a loss of productivity. > I commend Nicolas for trying to use O'Caml in a games > setting. That's quite funny because i'm actually doing it :) We ( my company ) are actually building a real-time 3D game almost entirely written in OCaml. Currently the game is running in bytecode, without any performance consideration (except algorithm complexity) and even on a low-CPU testing PC, all is working very well ( great FPS, multithreading , etc... ) > We, however, can not afford this - instead > the company designed and implemented a specific > language in order to be able to optimize _and_ be > productive. This language has high-level constructs as > well as low-level constructs --- and they can be > freely mixed. Once again, OCaml can be easily mixed with C to enable at the same time high performances for time-critical operations and high productivity for top level operations ( means : control the low-level game engine ). All the current games are using such a top-level called "script" : most of the time this langage is developped by the company itself for its own use, resulting a large amount of work and at the end you'll have a more-or-less well designed langage with more-or-less bugs and more-or-less performances. That's why Ocaml is good choice :) Nicolas Cannasse ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners