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[Caml-list] Caml productivity.
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| Date: | -- (:) |
| From: | Chris Hecker <checker@d...> |
| Subject: | Re: Games (Re: [Caml-list] Caml productivity.) |
>I'm just curious: are people developing console games >(PS2/XBox/Gamesomething) using gcc? Is it even an option? If you're talking about professional quality games using caml as the main language (as opposed to as a scripting language), it's not really an option on this generation of consoles. Memory in a commercial console game is tightly managed, and caml doesn't give much control over memory management at all. Still, you could probably port caml to PS2 Linux and play around with it. On the PS2 you'd only use it on the CPU, and you'd still upload hand coded asm to the VUs. Even on the more conventional machines like GC and Xbox, there's a lot of packing things in DMA buffers and accessing memory mapped registers and memory blocks, which caml is not great at. Caml doesn't really have a way to take a pointer to a block of memory and cast a struct with heterogeneous data types onto it. You could kind of hack this with bigarrays, but it'd be a mess. You could use caml as a scripting language, but it is missing a lot of dynamic features that you want for game scripting, like introspection and coroutines. Chris ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners