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ocaml, simd, & fftwgel RE: [Caml-list] Caml productivity.
-
Gurr, David (MED, self)
- John Max Skaller
- Travis Bemann
- Noel Welsh
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| Date: | -- (:) |
| From: | John Max Skaller <skaller@o...> |
| Subject: | Re: ocaml, simd, & fftwgel RE: [Caml-list] Caml productivity. |
Gurr, David (MED, self) wrote: >About memory allocation, real time code should not be doing memory >allocation in the real time section. > Huh? Which parts of a real time interactive game aren't real time?? The whole thing, from gameplay interaction to graphics and sound, must be done in 'real-time'. Note that almost no game companies have the faintest idea how to do real time programming. So it isn't clear worrying about lag from garbage collection is even an issue. when they can't even get basic real time operation right. Of course, it doesn't help when you have to program for an OS not designed to support real time operations other than basic IO. Frankly, Ocaml would improve games enormously by allowing programmers to concentrate on what really matters: algorithms and programmer structure. -- John Max Skaller, mailto:skaller@ozemail.com.au snail:10/1 Toxteth Rd, Glebe, NSW 2037, Australia. voice:61-2-9660-0850 ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners