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Re: ocaml, simd, & fftwgel RE: [Caml-list] Caml productivity.
- Damien Doligez
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Date: | 2002-08-01 (15:36) |
From: | Damien Doligez <damien.doligez@i...> |
Subject: | Re: ocaml, simd, & fftwgel RE: [Caml-list] Caml productivity. |
>From: John Max Skaller <skaller@ozemail.com.au> >Huh? Which parts of a real time interactive game aren't real time?? >The whole thing, from gameplay interaction to graphics and sound, >must be done in 'real-time'. I'd say no part of a real-time interactive game is real-time. To me, real-time means something like the Ariane 5 rocket, where you have a deadline every 36ms for the 12 hours of the mission. And if you miss even one deadline your 100M$ rocket will crash. On the other hand, in something like Unreal Tournament, a half-second freeze every 10 minutes is no big deal, and the users will not even complain about it. With Objective Caml on a fast machine, if you're not doing heap compaction, GC pauses should be somewhere between 1 and 10 milliseconds. Quite workable for an interactive game, I'd say, but then again it's not the future of my company that is at stake. -- Damien ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners