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[Caml-list] Caml productivity.
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Date: | 2002-08-02 (14:51) |
From: | John Max Skaller <skaller@o...> |
Subject: | Re: Games (Re: [Caml-list] Caml productivity.) |
Jonathan Coupe wrote: >>The issue isn't what is done in the real world, by companies that don't >>really know >>how to develop a game, but what *ought* to be done. >> > >It might be your issue; it wasn't *the* one Eijiro and I were discussing. >Eijiro was under the mistaken impression that symbolic problems are dominant >in the graphics industry. > I thought the reference was to the GAMES industry. My apologies. CG=Computer Games. CG=Computer Graphics. Sorry. -- John Max Skaller, mailto:skaller@ozemail.com.au snail:10/1 Toxteth Rd, Glebe, NSW 2037, Australia. voice:61-2-9660-0850 ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners