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[Caml-list] Caml productivity.
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Date: 2002-08-02 (14:51)
From: John Max Skaller <skaller@o...>
Subject: Re: Games (Re: [Caml-list] Caml productivity.)
Jonathan Coupe wrote:

>>The issue isn't what is done in the real world, by companies that don't
>>really know
>>how to develop a game, but what *ought* to be done.
>It might be your issue; it wasn't *the* one Eijiro and I were discussing.
>Eijiro was under the mistaken impression that symbolic problems are dominant
>in the graphics industry.
I thought the reference was to the GAMES industry.
My apologies. CG=Computer Games. CG=Computer Graphics.

John Max Skaller, mailto:skaller@ozemail.com.au
snail:10/1 Toxteth Rd, Glebe, NSW 2037, Australia.

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