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[Caml-list] Two severe limitations in Graphics module
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Date: -- (:)
From: Michaël_Grünewald <michael-grunewald@w...>
Subject: Re: [Caml-list] Re: Two severe limitations in Graphics module
Berke Durak <> writes:

> On Wed, Aug 28, 2002 at 08:06:42AM +0200, Michaël Grünewald wrote:
> > 1/You may have two threads, the first will watch the keyboard
> > (wait_next_event), the second will update puzzle tiles positions, both will
> > send events to your main loop, that will process these events.
> I will try to do this, thanks. I just tried ocamlsdl (I get a weird
> relocation error at exit) and ocamlsvga (my S3 card isn't fully
> supported), so I have no other choice.

This is just an idea :)
> I don't like threads very much because they are hard to debug with
> ocamldebug, and native threads are not supported under every OS (for
> ex. OpenBSD).

Humm, isn't *everything* hard to debug with a debugger ? I never did use
one, and had ever been happy with `printf' and `flush', and according to
many people, the debugger is to be reserved for `critical' bugs.

Bye !
Michaël Grünewald <>  - RSA PGP Key ID: 0x20D90C12
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