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[Caml-list] Caml productivity.
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Date: -- (:)
From: Jonathan Coupe <jonathan@m...>
Subject: Re: Games (Re: [Caml-list] Caml productivity.)

>     >> Now look at the utterly abysmal routing in most military games,
>     >> the totally absurd actions units take, etc.
>     jc> Yes, routing is often poor. It's possible to vastly improve on
>     jc> it. Language change isn't necessary, it's purely a matter of
>     jc> algorithms. People just don't bother. It's easily done with a
>     jc> few heuristics and possibly some stochastic evaluation.
John Prevost wrote:
> I'm pretty sure the implication was that real military units behave
> almost as poorly as simulated military units, if not more poorly.  :)

And even more entertainingly.

- Jonathan

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