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[Caml-list] Two severe limitations in Graphics module
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Berke Durak
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Michaël_Grünewald
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Berke Durak
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Michaël_Grünewald
- Berke Durak
-
Michaël_Grünewald
-
Berke Durak
-
Michaël_Grünewald
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| Date: | -- (:) |
| From: | Berke Durak <berke@a...> |
| Subject: | [Caml-list] Graphics and Thread (was: Two severe limitations in Graphics module) |
On Thu, Aug 29, 2002 at 08:55:17PM +0200, Michaël Grünewald wrote: > Berke Durak <berke@altern.org> writes: > > > On Wed, Aug 28, 2002 at 08:06:42AM +0200, Michaël Grünewald wrote: > > > 1/You may have two threads, the first will watch the keyboard > > > (wait_next_event), the second will update puzzle tiles positions, both will > > > send events to your main loop, that will process these events. > > > > I will try to do this, thanks. I just tried ocamlsdl (I get a weird > > relocation error at exit) and ocamlsvga (my S3 card isn't fully > > supported), so I have no other choice. > > This is just an idea :) Hmm, I've just tried it, it doesn't work, seems that Thread and Graphics don't mix very well, if one thread calls Graphics.wait_next_event, others get blocked too. I'm recomping Ocaml with native threads now to see if that will help ! -- Berke ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners