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[Caml-list] Announce: camlgl - OpenGL bindings for OCaml
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Date: -- (:)
From: Nickolay Semyonov-Kolchin <snob@s...>
Subject: [Caml-list] Announce: camlgl - OpenGL bindings for OCaml
Announcement CamlGL --- OpenGL bindings for Objective Caml

http://www.sf.net/projects/camlgl

Key Features:
- Full OpenGL 1.4 support
- All window system independent ARB extensions supported
- All published NVidia extensions supported (including NV30)
- All ATI extensions supported
- Windows and Linux version
- GLFW bindings 
- unsupported Glut and SDL bindings

-----------------------------------------------------------
WARNING

this release was tested under RH8, gcc3.2, NVidia GL 41.91

-----------------------------------------------------------
Details
=======
1. CamlGL loads GL library at runtime. So you can switch between Native/Mesa
without recompiling. (This is currently not supported under Windows)

Gl.set_gl_lib "libGL.so.1"

2. CamlGL uses "plain" naming conversion for functions and enums. 

glEnable cgl_lighting; (* glEnable(GL_LIGHTING); *)
glVertex3f 1.0 0.0 0.0; (* glVertex3f(1.0f,1.0f,1.0f); *)
glColor3b 255 255 255; (* glColor3b(255,255,255); *)

3. CamlGL uses Bigarray module for array representation.

let a = Hgl.ba_float_init [|1.0;0.0;3.0|] in
glVertex3fv a;
-------------------------------------------------------------
Notes
======
1. GL_ALL_ATTRIB_BITS

GL_ALL_ATTRIB_BITS declared as 0xFFFFFFFF in NVidia header.
Mesa defines it as 0xFFFF.
We are using Mesa constant.

2. GL_ALL_CLIENT_ATTRIB_BITS and GL_CLIENT_ALL_ATTRIB_BITS

Declared as 0xFFFFFFFF. We are using 0x3FFFFFFF.

3. Functions with standard type string

glGetString: int -> string
glLoadProgramNV: int -> int -> int -> string -> unit
glProgramNamedParameter4{fd}[v]NV: int -> int -> string -> ... -> unit
glGetProgramNamedParameter{fd}vNV: int -> int -> string -> 'a -> unit
glProgramStringARB: int -> int -> int -> string -> unit

4. GL_NV_vertex_array_range 

VAR depends on two window system specific functions:
- {glX,wgl}AllocateMemoryNV
- {glX,wgl}FreeMemoryNV

We provide standard bindings for them:
val _glAllocateMemoryNV: int -> float -> float -> float -> tbabyte
val _glFreeMemoryNV: tbaabstract -> unit

See example in demos/simple/vatest.

5. Unimplemented

glMultiModeDrawElementsIBM
glVertexPointerListIBM
glTexCoordPointerListIBM
glNormalPointerListIBM
glIndexPointerListIBM
glFogCoordPointerListIBM
glEdgeFlagPointerListIBM
glSecondaryColorPointerListIBM
glColorPointerListIBM
glTexCoordPointervINTEL
glColorPointervINTEL
glNormalPointervINTEL
glVertexPointervINTEL
glReplacementCodePointerSUN
glGetPointerv
glMultiDrawElements
glGetVertexAttribPointervARB
glMultiDrawElementsEXT
glGetPointervEXT
glGetVariantPointervEXT
glGetVertexAttribPointervNV
glLoadIdentityDeformationMapSGIX
glDeformSGIX

6. Extensions not supported

ARB_pbuffer 
ARB_render_texture
-------------------
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