Browse thread
[Caml-list] ocaml and large development projects
[
Home
]
[ Index:
by date
|
by threads
]
[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
| Date: | -- (:) |
| From: | Chris Hecker <checker@d...> |
| Subject: | Re: [Caml-list] ocaml and large development projects |
>This is not an issue for the byte-code compiler, ocamlc. Can't you use that? This was covered earlier. My project is a game which has "real time" feedback loops and it just isn't runnable on the bytecode compiler. There's more detail in the archive. The noinline workaround would be fine with me, as I've said before. Or, better yet, some kind of checksum thing that also handles inlined functions and knows when they've changed as well. Both would be the best, because with the former you could completely control when you get a rebuild, and with the latter you can minimize them with no performance penalty. Both useful tools to have at your disposal. >Congrats on the new baby! We just had a new baby too. Thanks, and likewise! Even the power of functional programming has yet to make me productive in the face of this. :) Chris ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners