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[Caml-list] OpenGL
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| Date: | -- (:) |
| From: | Jon Harrop <jdh30@c...> |
| Subject: | Re: [Caml-list] OpenGL |
On Friday 09 April 2004 2:45 am, Brian Hurt wrote: > A question with respect to this subject: is it necessary to make a 1:1 > mapping of GL into Ocaml? I'm wondering if a different approach might not > work better. I'm thinking specifically of Java3D, which while it is built > on top of GL, doesn't reflect GL in it's design. The advantage of this > approach is that you can replace GL with other rendering libraries > (DirectX, for example). OpenGL is not for 3D alone, a lot of it is also 2D and some 4D. If someone were to create a higher level, 3D only interface from ocaml to OpenGL then I could not use it in my (2D) work, for example. Also, OpenGL has a very carefully thought out design which works very well. Moreover, as OpenGL is available on a superset of the platforms for which Direct3D is available, what would be the advantage in using Direct3D as a back end rather than OpenGL? Cheers, Jon. ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners