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Date: -- (:)
From: Kenneth Knowles <kknowles@b...>
Subject: Re: [Caml-list] OpenGL
On Fri, Apr 09, 2004 at 09:32:37PM -0700, Brandon J. Van Every wrote:
> [Lot's of good info on 3D APIs]

3D graphics are not particularly interesting to me, but there are three sounds
principles to apply here:

1.  Go with standards.
2.  Bind first, re-implement later.
3.  Guys who need to "get work done" have experience, so respect that.  But they
don't use modern, high-level languages very often, so remember they are
inexperienced in this arena (I know many many programmers who have never heard
of first-class functions, type inference, or polymorphic types).

Number 2 means, use what is there now, and build slowly from the ground up to
get nice orthogonal design in modules that make sense for your language.  Perl
is an excellent example.

Kenn

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