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[Caml-list] OpenGL
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Date: 2004-04-10 (05:00)
From: Kenneth Knowles <kknowles@b...>
Subject: Re: [Caml-list] OpenGL
On Fri, Apr 09, 2004 at 09:32:37PM -0700, Brandon J. Van Every wrote:
> [Lot's of good info on 3D APIs]

3D graphics are not particularly interesting to me, but there are three sounds
principles to apply here:

1.  Go with standards.
2.  Bind first, re-implement later.
3.  Guys who need to "get work done" have experience, so respect that.  But they
don't use modern, high-level languages very often, so remember they are
inexperienced in this arena (I know many many programmers who have never heard
of first-class functions, type inference, or polymorphic types).

Number 2 means, use what is there now, and build slowly from the ground up to
get nice orthogonal design in modules that make sense for your language.  Perl
is an excellent example.


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