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Date: -- (:)
From: Brandon J. Van Every <vanevery@i...>
Subject: RE: [Caml-list] OpenGL
Brian Hurt wrote:
> Brandon Van Every wrote:
> >
> > If you want to save time, I will tell you the obvious:
> > Java3D sucked,
>
> What about it sucked, was what I was trying to elicit. [...]
>
> Hmm.  Just found out that Sun recently laid off the last two
> programmers working on Java3D:

Given those results, I think a better question is if there's a
successful 3D API for a GC language out there somewhere.  By
'successful' I mean people have done some large stuff with it, not just
getting to the "hey guys I've got a wrapper" stage.  This I don't know.
All the 3D engines that have made real progress and are commercially
viable seem to be C++, but possibly I have restricted my attention,
having found Nebula.  In any event, 3D graphics guys are overwhelmingly
C++ performance tweakers.

> > but I've never seen hard numbers.
>
> That means you haven't looked.
>
> I follow the benchmarks, which is why I phrased things the way I
> did.  Graphics performance is primarily driven by the graphics card.

I am surprised then that you said you hadn't seen hard numbers.  Those
benchmarks are hard numbers.


Cheers,                         www.indiegamedesign.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.



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