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[Caml-list] OpenGL
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| Date: | -- (:) |
| From: | Brandon J. Van Every <vanevery@i...> |
| Subject: | RE: [Caml-list] OpenGL |
Brian Hurt wrote: > Brandon Van Every wrote: > > > > If you want to save time, I will tell you the obvious: > > Java3D sucked, > > What about it sucked, was what I was trying to elicit. [...] > > Hmm. Just found out that Sun recently laid off the last two > programmers working on Java3D: Given those results, I think a better question is if there's a successful 3D API for a GC language out there somewhere. By 'successful' I mean people have done some large stuff with it, not just getting to the "hey guys I've got a wrapper" stage. This I don't know. All the 3D engines that have made real progress and are commercially viable seem to be C++, but possibly I have restricted my attention, having found Nebula. In any event, 3D graphics guys are overwhelmingly C++ performance tweakers. > > but I've never seen hard numbers. > > That means you haven't looked. > > I follow the benchmarks, which is why I phrased things the way I > did. Graphics performance is primarily driven by the graphics card. I am surprised then that you said you hadn't seen hard numbers. Those benchmarks are hard numbers. Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA 20% of the world is real. 80% is gobbledygook we make up inside our own heads. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.643 / Virus Database: 411 - Release Date: 3/25/2004 ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners