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Date: -- (:)
From: skaller <skaller@u...>
Subject: RE: [Caml-list] OpenGL
On Sun, 2004-04-11 at 16:20, Brian Hurt wrote:

> Notice how I phrased my response.  Especially since currently the vast 
> majority of heavy computation is done on the graphics card, I'd expect the 
> overhead of the API to be lost in the noise.

LOL! Not a chance.

Give someone a shadowing engine .. and they'll immediately
add 20 light sources to their game, move to a client/server
multiplayer model, and get their artists to render images
in 10 times more detail.

So what if the card can draw shadows in zero time?
I mean, there has to be some way to obsolete my 
game box as fast as possible...

John Skaller,
voice: 061-2-9660-0850, 
snail: PO BOX 401 Glebe NSW 2037 Australia
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