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[Caml-list] 32 bit floats, SSE instructions
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Date: -- (:)
From: Brandon J. Van Every <vanevery@i...>
Subject: RE: [Caml-list] 32 bit floats, SSE instructions
Jon Harrop
Brandon J. Van Every wrote:
> > ... What a
> > 3D graphics guy often really wants, is the ability to
> > inline a bunch of
> > function "pipeline" stages into one fairly complicated
> > function.  The
> > transitions between pipeline stages should all be optimized
> > together.
>
> Can you give an example of this?

I'm feeling mentally challenged on specifics rigth now.  Generally
speaking, 3D graphics problems are pipelines with N stages you might
turn on or off.  This creates 2^N path possibilities.  Often you'd like
to coalesce the operations at the various stages.


Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

"The pioneer is the one with the arrows in his back."
                          - anonymous entrepreneur

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