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[Caml-list] 32 bit floats, SSE instructions
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Date: | 2004-06-08 (20:41) |
From: | Brandon J. Van Every <vanevery@i...> |
Subject: | RE: [Caml-list] 32 bit floats, SSE instructions |
Jon Harrop Brandon J. Van Every wrote: > > ... What a > > 3D graphics guy often really wants, is the ability to > > inline a bunch of > > function "pipeline" stages into one fairly complicated > > function. The > > transitions between pipeline stages should all be optimized > > together. > > Can you give an example of this? I'm feeling mentally challenged on specifics rigth now. Generally speaking, 3D graphics problems are pipelines with N stages you might turn on or off. This creates 2^N path possibilities. Often you'd like to coalesce the operations at the various stages. Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA "The pioneer is the one with the arrows in his back." - anonymous entrepreneur --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.693 / Virus Database: 454 - Release Date: 5/31/2004 ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners