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[Caml-list] 32 bit floats, SSE instructions
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| Date: | -- (:) |
| From: | Brian Hurt <bhurt@s...> |
| Subject: | [Caml-list] RE: 3D Rendering pipeline |
Ignoring the flamefest for a bit, I actually have a question for people
who do 3D rendering pipelines. Over in Extlib (plug:
http://sourceforge.net/projects/ocaml-lib/) we have "enumerators"-
basically Java or C++ STL Iterators. Except that we have lazy mapping and
filters- basically, as each element is iterated, all the currently
applicable maps and filters are applied to it.
So my question is: would this be a better paradigm to experiment with a
graphics pipeline in? What other tweaks or features might make it more
usefull?
--
"Usenet is like a herd of performing elephants with diarrhea -- massive,
difficult to redirect, awe-inspiring, entertaining, and a source of
mind-boggling amounts of excrement when you least expect it."
- Gene Spafford
Brian
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