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Date: -- (:)
From: Brian Hurt <bhurt@s...>
Subject: [Caml-list] RE: 3D Rendering pipeline

Ignoring the flamefest for a bit, I actually have a question for people
who do 3D rendering pipelines.  Over in Extlib (plug:
http://sourceforge.net/projects/ocaml-lib/) we have "enumerators"- 
basically Java or C++ STL Iterators.  Except that we have lazy mapping and 
filters- basically, as each element is iterated, all the currently 
applicable maps and filters are applied to it.

So my question is: would this be a better paradigm to experiment with a 
graphics pipeline in?  What other tweaks or features might make it more 
usefull?

-- 
"Usenet is like a herd of performing elephants with diarrhea -- massive,
difficult to redirect, awe-inspiring, entertaining, and a source of
mind-boggling amounts of excrement when you least expect it."
                                - Gene Spafford 
Brian

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