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[Caml-list] 32 bit floats, SSE instructions
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| Date: | -- (:) |
| From: | Brandon J. Van Every <vanevery@i...> |
| Subject: | RE: [Caml-list] 32 bit floats, SSE instructions |
Nicolas Cannasse wrote:
>
> The main problem with float's - whatever if they are 32 or 64
> bits - is
> their boxing . OCaml runtime value representation is
> efficient but a float -
> even 32 bits - cannot be carried in a register as it could be in C.
> (actually some unboxing can be performed locally by ocamlopt). This is
> mainly because OCaml is an high-level language, with a
> garbage collector,
> and so needs to keep the track of what is being allocated in
> an efficient
> way. Did you imagine having an higher level programming
> language for free ?
Sounds like someone decided to pay for efficiency with uncleanliness.
That is not the only way to pay for things. One could instead, for
instance, pay with a more difficult implementation.
> So yes maybe OCaml is not the best language to perform floating point
> operations, although the cost of boxing is actually quite
> small compared to
> the power of implementing easily more efficient algorithms.
The old "ah, let the algorithm deal with it!" saw. Yawn.
> That's why you
> should perform batched operations in C - using 32bits float
> if you want -
> and manipulate your 64-bits vectors on the Ocaml side.
Since when are all numeric problems batch problems? Batching in C is
only practical when problems are simple and highly repetitive. What a
3D graphics guy often really wants, is the ability to inline a bunch of
function "pipeline" stages into one fairly complicated function. The
transitions between pipeline stages should all be optimized together.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
"We live in a world of very bright people building
crappy software with total shit for tools and process."
- Ed Mckenzie
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