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Date: -- (:)
From: Brandon J. Van Every <vanevery@i...>
Subject: RE: [Caml-list] game development
I R T wrote:
>
> What chutzpah !

I would try to explain my career to you.  But it off-topic, and you are
not the kind of person who wants to understand.  Possibly not old enough
to understand, either.  The short version is, there's much more to
bringing a business strategy to fruition than hunkering down with tech.
If you doubt, look to Microsoft.  They may irritate you, but let's face
it, they are the dominant ones.


Cheers,                         www.indiegamedesign.com
Brand*n Van Every               S*attle, WA

Praise Be to the caml-list Bayesian filter! It blesseth
my postings, it is evil crap!  evil crap!  Bigarray!
Unboxed overhead group!  Wondering!  chant chant chant...

Is my technical content showing?

// return an array of 100 packed tuples
temps
  int $[tvar0][2*100]; // what the c function needs
  value $[tvar1]; // one int
  value $[tvar2]; // one tuple
  int $[tvar3] // loop control var
oncePre
eachPre
  $[cvar0]=&($[tvar0][0]);
eachPost
  $[lvar0] = alloc(2*100, 0 /*NB: zero-tagged block*/ );
  for(int $[tvar3]=0;$[tvar3]<100;$[tvar3]++) {
    $[tvar2] = alloc_tuple(2);
    $[tvar1] = Val_int($[cvar0][0+2*$[tvar3]]);
    Store_field($[tvar2],0,$[tvar1]);
    $[tvar1] = Val_int($[cvar0][1]);
    Store_field($[tvar2],1,$[tvar1+2*$[tvar3]]);
    Array_store($[lvar0],$[tvar3],$[tvar0]);
  }
oncePost

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