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Type problem... possible design problem
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| Date: | -- (:) |
| From: | chris.danx <chris.danx@n...> |
| Subject: | Type problem... possible design problem |
Hi,
What is the solution to the following problem? There are two types of
object in a scene graph, those that may have children and those may not.
A leaf may not have children.
For various reasons, I need to preserve the methods of internal nodes
(non leaves). I thought about something like this
type childNode = LeafNode of sgLeaf | IntNode of sgInternal
and
class sgLeaf
= object(self)
method draw () = ()
end
and
class sgInternal
= object(self)
method addChild (child : childNode) = ()
method getChildren () = ...
method draw () = ()
end
but this isn't legal O'Caml. The following also doesn't work.
type childNode =
LeafNode of <draw:unit -> unit; ..>
| IntNode of <draw:unit -> unit; addChild: childNode -> unit; ..>
I've not programmed in O'Caml for a while and am not yet fully
comfortable with ocamls object system anyway, so I may be being silly.
Can anyone shed some light on a solution to this?
Basically I need to be able to call addChild, etc for internal nodes if
they're not leaves so I need to remember whether the type contains only
draw or it also contains addChild, etc. It will be clients that call
operations like addChild, getChildren, ...
Perhaps this is the wrong solution entirely.
Thanks,
Chris