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Stéphane Payrard
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Jon Harrop
- Stéphane Payrard
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Jon Harrop
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Date: | 2005-01-18 (08:25) |
From: | Stéphane Payrard <stef@p...> |
Subject: | dependancy problems? |
Hi, note to pixel: you are in copy because you may be interested. On Tue, Jan 18, 2005 at 08:09:14AM +0000, Jon Harrop wrote: > On Tuesday 18 January 2005 07:33, Stéphane Payrard wrote: > > Hi, > > > > I am an ocaml beginner and I try to compile the last snapshot of > > cameleon. I am using mandrake with the following rpms: > > ocaml-lablgtk-1.2.7-1mdk > > ocaml-3.08.2-1mdk > > > > I get the following message when trying to compile: > > > > Files /usr/lib/ocaml/lablgtk/gtkThread.cmx > > and /usr/lib/ocaml/threads/threads.cmxa > > make inconsistent assumptions over implementation Thread > > > > Should I use different versiosn of either lablgtk or ocaml? > > The INSTALL file suggest OCaml 3.07 and LablGtk 1.2.6 . > > Or is there an easy way to tweak cameleon to get it to compile > > with the ocaml and lablgtk versions I have. > > I think this problem is due to different ocaml versions being used to generate > lablgtk and threads. Does this mean that the mandrake people have not done a proper job about dependancies? I have installed unison that also uses lablgtk. There is no problem there. So I am puzzled. > > Interfaces between OCaml compilation units are *very* brittle. This is being > discussed on the list at the moment, as even a minor version change of the > compiler (e.g. 3.08.2 -> 3.08.3) breaks compatibility. Naive question: is this due to some internal layout of compiled structures like classe vtables in C++? Or is this just because modules are updated and their signature change? > > The good news is that this binary incompatibility is because the compiler is > very pedantic about interfaces and guarantees that everything will work. > > Your best bet is either to compile all of the packages yourself or to use > someone else's packages. I find Debian to be excellent in this > respect. > > Cheers, > Jon. > > PS: 3.08 has some useful additions which you may well find that people use in > their code now (e.g. immediate objects). > Thx for you help. -- stef