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Cross-platform "Hello, World" graphical application in OCaml
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| Date: | -- (:) |
| From: | Jon Harrop <jon@j...> |
| Subject: | Re: [Caml-list] Cross-platform "Hello, World" graphical application in OCaml |
On Tuesday 22 February 2005 20:24, Richard Jones wrote: > On Tue, Feb 22, 2005 at 07:24:28PM +0000, Jon Harrop wrote: > > On Tuesday 22 February 2005 17:23, Richard Jones wrote: > > > WxWindows isn't really suitable for what I want to do because it > > > doesn't support a rich canvas widget, nor a good rich text editor. > > > > Does it support cross-platform OpenGL? If so then you could write your > > GUI in OpenGL... > > Joke, right? No, not at all. Just this afternoon, a friend of mine suggested that I commercialise the OCaml port of my vector graphics engine: http://www.chem.pwf.cam.ac.uk/~jdh30/programming/opengl/smoke/ The OCaml implementation is much more evolved and vastly easier to use, of course. In particular, it makes cross-platform GUIs relatively trivial. I didn't believe him though. I mean who would want to be able to write cross-platform GUIs easily? Especially smoothly animated ones with alpha blending, texture mapping and integrated 2D and 3D. Seriously though, if I did this, would anyone be interested in buying it to develop commercial applications with for, say, 1,000UKP? > Blender actually has a GUI written in OpenGL. One of > the remarkable consequences of this is that you can smoothly zoom and > sheer the controls ... Yes, if you're already using OpenGL then there are a lot of advantages to having an OpenGL-based GUI. Even if you're not already using OpenGL, it is the most cross-platform GUI-capable API and runs on virtually any modern computer, typically with performance orders of magnitude better than anything you'll get with Qt, GTK, WxWindows or any other software renderer. I develop for Linux and just had a go on another friend's Apple PowerBook. Once you've added <-cclib "-framework Foundation"> to the link line, the OCaml code compiles and runs beautifully. If you want some examples of trivial OpenGL programs written in OCaml, have a look at the freebies from my book: http://www.ffconsultancy.com/products/ocaml_for_scientists/visualisation There are Linux and Mac OS X executables you can just click on. Also, check out the examples which come with lablGL and lablglut. The main omission for me is then the lack of native-looking drop-down menus and a save dialog. I tried to port my lablglut-based code to lablgtk but failed miserably - I couldn't even get a window with a menu bar and a full-size OpenGL widget. Incidentally, would someone be so kind as to send me some Windows executables of my demos? Then we could have the full complement. :-) -- Dr Jon D Harrop, Flying Frog Consultancy Ltd. http://ffconsultancy.com