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Re: [Caml-list] Cross-platform "Hello, World" graphical application in OCaml
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| Date: | -- (:) |
| From: | Sven Luther <sven.luther@w...> |
| Subject: | Re: [Caml-list] Cross-platform "Hello, World" graphical application in OCaml |
On Wed, Mar 02, 2005 at 11:40:25AM +0000, Richard Jones wrote: > On Wed, Mar 02, 2005 at 12:36:53AM -0600, Ken Rawlings wrote: > > My experiences building Kog were overall positive. However, writing a > > full-featured GUI from scratch is a lot of work, so Kog is likely to > > remain a toy implementation for the foreseeable future. If there's > > much interest in the OCaml community for this sort of thing though, > > I'd love to work with a group on a project getting a full-featured > > lightweight GUI up and running with OCaml, whether it be on OpenGL > > directly, or one of the higher level vector libraries. > > I think this would be the wrong direction to go. > > What I think would be useful is an OCaml wrapper around Gtk, Win32 and > Aqua/COCOA. The idea would be for the OCaml wrapper to abstract away > the differences, allowing cross-platform programming with native > widgets. WxWidgets fits the bill here, but the actual API is clunky. > I have a feeling that something could be done better with a functional > programming approach. > > Of course it's a lot of tedious engineering work. I'm not > volunteering! And then you could do a fully native implementation of the API, over the linux framebuffer or directfb for example. Friendly, Sven Luther