Browse thread
How to do this properly with OCaml?
-
Thomas Fischbacher
- Christophe Dehlinger
- Berke Durak
- Michel Quercia
- Eric Cooper
-
Michael Alexander Hamburg
-
Xavier Leroy
- Berke Durak
- Michael Alexander Hamburg
- Thomas Fischbacher
- Alex Baretta
- skaller
- Thomas Fischbacher
-
Xavier Leroy
[
Home
]
[ Index:
by date
|
by threads
]
[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
| Date: | -- (:) |
| From: | skaller <skaller@u...> |
| Subject: | Re: [Caml-list] Games |
On Thu, 2005-07-28 at 19:32 -0700, David Thomas wrote: > So just simplicity of coding the algorithms? Makes > sense enough, I was just wondering if there was > something deeper. Thanks :) gee, I'm confused .. what else could there possibly be *other* than simplicity of encoding algorithms??? -- John Skaller <skaller at users dot sourceforge dot net>