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How to do this properly with OCaml?
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Thomas Fischbacher
- Christophe Dehlinger
- Berke Durak
- Michel Quercia
- Eric Cooper
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Michael Alexander Hamburg
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Xavier Leroy
- Berke Durak
- Michael Alexander Hamburg
- Thomas Fischbacher
- Alex Baretta
- skaller
- Thomas Fischbacher
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Xavier Leroy
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| Date: | -- (:) |
| From: | skaller <skaller@u...> |
| Subject: | Re: [Caml-list] How to do this properly with OCaml? |
On Tue, 2005-07-26 at 04:34 +0300, Jere Sanisalo wrote: > It's just that I know that I'm missing some crucial learning points about > designing software in FP manner. And games *are* close to the HW, usually. Just an aside-- but this is why most games are utter crap. The developers have no idea how to develop high level code, so they focus on weenie details of graphics, and as a result we have stunning high performance motion interfacing to the most banal rubbish I have ever seen. As time goes by things just seem to get worse. I sure hope using Ocaml can help to fix this problem, and allow the real game programmers to focus on game design -- the way they did in the days of Zork when all that pretty embellishment just wasn't possible. -- John Skaller <skaller at users dot sourceforge dot net>