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How to do this properly with OCaml?
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Date: -- (:)
From: skaller <skaller@u...>
Subject: Re: [Caml-list] How to do this properly with OCaml?
On Tue, 2005-07-26 at 04:34 +0300, Jere Sanisalo wrote:

> It's just that I know that I'm missing some crucial learning points about
> designing software in FP manner. And games *are* close to the HW, usually.

Just an aside-- but this is why
most games are utter crap. The developers have no idea
how to develop high level code, so they focus on weenie
details of graphics, and as a result we have stunning
high performance motion interfacing to the most banal
rubbish I have ever seen. As time goes by things just
seem to get worse.

I sure hope using Ocaml can help to fix this problem,
and allow the real game programmers to focus
on game design -- the way they did in the days
of Zork when all that pretty embellishment just
wasn't possible.

-- 
John Skaller <skaller at users dot sourceforge dot net>