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How to do this properly with OCaml?
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Thomas Fischbacher
- Christophe Dehlinger
- Berke Durak
- Michel Quercia
- Eric Cooper
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Michael Alexander Hamburg
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Xavier Leroy
- Berke Durak
- Michael Alexander Hamburg
- Thomas Fischbacher
- Alex Baretta
- skaller
- Thomas Fischbacher
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Xavier Leroy
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| Date: | -- (:) |
| From: | Richard Jones <rich@a...> |
| Subject: | Re: [Caml-list] How to do this properly with OCaml? |
On Tue, Jul 26, 2005 at 04:34:44AM +0300, Jere Sanisalo wrote: > It's just that I know that I'm missing some crucial learning points about > designing software in FP manner. And games *are* close to the HW, usually. > Not always, but sometimes. And some gameplay tweaks are near the tweaks HW > drivers do (perhaps because it's not researched enough, perhaps? this is the > thing I want to know). Have a look at http://merjis.com/developers/ocamlode in particular, the tarball which contains a "game" (I use quotes because the game is quite rubbish). The game is implemented with a pure functional style. Rich. -- Richard Jones, CTO Merjis Ltd. Merjis - web marketing and technology - http://merjis.com Team Notepad - intranets and extranets for business - http://team-notepad.com