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How to do this properly with OCaml?
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Date: -- (:)
From: David Thomas <david_hd@y...>
Subject: Re: [Caml-list] Games
I'm probably missing something obvious, but... why?

--- Jon Harrop <jon@ffconsultancy.com> wrote:
> Many games now use quite sophisticated LOD
algorithms
> and OCaml is vastly better suited to this than C++.


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