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How to do this properly with OCaml?
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Thomas Fischbacher
- Christophe Dehlinger
- Berke Durak
- Michel Quercia
- Eric Cooper
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Michael Alexander Hamburg
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Xavier Leroy
- Berke Durak
- Michael Alexander Hamburg
- Thomas Fischbacher
- Alex Baretta
- skaller
- Thomas Fischbacher
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Xavier Leroy
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| Date: | -- (:) |
| From: | Michael Walter <michael.walter@g...> |
| Subject: | Re: [Caml-list] How to do this properly with OCaml? |
Hello, > Fact is that most PC games I have played the programmers > didn't have the faintest idea how to get good frame rates, > in fact they couldn't even get double buffering to > work properly -- 2/3 games the mouse cursor is incorrectly > handled (and also on some Gnome/Linux apps too, it is done wrong). I suspect the problem was vsync being disabled, not single buffering. You can force that on in the control panel. > however for larger games, eg RPG or Strategy class PC games, > you aren't tweaking the hardware anyhow: you'll have an > underlying abstraction like DirectX or OpenGl to work with > instead. On that class of platform, Ocaml would be quite > competitive IMHO. These are pretty low-level as well (make no mistake, most of OpenGL's seemingly high-level interface is unused in games since it just doesn't cut it performance-wise). Cheers, Michael