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How to do this properly with OCaml?
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Date: -- (:)
From: Michael Walter <michael.walter@g...>
Subject: Re: [Caml-list] How to do this properly with OCaml?
Hello,

> Fact is that most PC games I have played the programmers
> didn't have the faintest idea how to get good frame rates,
> in fact they couldn't even get double buffering to
> work properly -- 2/3 games the mouse cursor is incorrectly
> handled (and also on some Gnome/Linux apps too, it is done wrong).

I suspect the problem was vsync being disabled, not single buffering.
You can force that on in the control panel.

> however for larger games, eg RPG or Strategy class PC games,
> you aren't tweaking the hardware anyhow: you'll have an
> underlying abstraction like DirectX or OpenGl to work with
> instead. On that class of platform, Ocaml would be quite
> competitive IMHO.

These are pretty low-level as well (make no mistake, most of OpenGL's
seemingly high-level interface is unused in games since it just
doesn't cut it performance-wise).

Cheers,
Michael