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How to do this properly with OCaml?
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Thomas Fischbacher
- Christophe Dehlinger
- Berke Durak
- Michel Quercia
- Eric Cooper
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Michael Alexander Hamburg
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Xavier Leroy
- Berke Durak
- Michael Alexander Hamburg
- Thomas Fischbacher
- Alex Baretta
- skaller
- Thomas Fischbacher
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Xavier Leroy
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| Date: | -- (:) |
| From: | Jere Sanisalo <xm@x...> |
| Subject: | Re: [Caml-list] How to do this properly with OCaml? |
On Mon, Jul 25, 2005 at 07:47:16PM -0500, Brian Hurt wrote: >>The language requirements with respect to initialisation >>are the difference: Ocaml requires all store to be >>initialised, C/C++ does not. >Yep. The following C code is really hard to implement in Ocaml: > char * ptr = (char *) 0xA00000ul; > ptr[315] = 'a'; >I consider this an advantage of Ocaml over C/C++. Depends on the task.. What if it was a hardware driver? More so, it's not the language, it's the things you can do with it, coupled with the APIs possible and already present. I know I'm already favoring .NET as a general platform for API tools in the gaming world. The games still need to be fast, so C++ for them for now, but C# (and others) solve the tool problem quite nicely. And the .NET library is not the least of the reasons; it's easy to do so. -- Jere Sanisalo [xm@xmunkki.org] - http://www.xmunkki.org/