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Date: -- (:)
From: David Powers <david@g...>
Subject: Looking for suggestions on self-referential object definitions
I am in the middle of hacking together a rogue-like game in OCaml for 
fun and to get a better feel for the language, and I have come across a 
stumbling block.  Specifically I began to model items in the game as 
objects deriving from a base item class.  All well and good until I 
tried to come up with a way to model a container (like a backpack, or 
sack).  The container itself was an item, that could hold other items - 
including, possibly, other containers.

Some brief dabbling led me to the idea that I could store the items in 
the container in a list using a variant type to differentiate the 
specific types of items - but I can't for the life of me think how to 
add containers to that type list without having defined containers 
first.  I've included the simple code below so that hopefully some smart 
person can point out how dumb I'm being.  ;)

-David


class virtual item =
   object (self)
     val mutable name = ""

     method name = name

     method set_name newname = name <- newname
   end
;;


class weapon =
   object (self)
     inherit item
   end
;;


class container =
   object (self)
     inherit item

     val mutable items = []

     method add newitem = items <- (newitem :: items)

     method contents = items

     method remove i = items <- List.filter (fun x -> x != i) items

     method contents_to_string =
       let print_item i =
         match i with
           | `Weapon w -> Printf.sprintf "%s (weapon)" w#name
           | `Container c -> Printf.sprintf "%s (container) - 
Containing:\n%s" c#name c#contents_to_string
       in
         List.map print_item items

   end
;;