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Announce: glome-0.2 (ocaml-based raytracer)
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Jim Snow
- Jon Harrop
- Jim Snow
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| Date: | -- (:) |
| From: | Nathaniel Gray <n8gray@g...> |
| Subject: | Re: [Caml-list] Announce: glome-0.2 (ocaml-based raytracer) |
On 1/15/07, Jim Snow <jsnow@cs.pdx.edu> wrote: > Jon Harrop wrote: > > > > I have altered the code to be more idiomatic OCaml, although it is still very > > not-OCaml. I've removed OOP from the hot path and virtual function dispatch > > has been replaced with pattern matches. > > [snip] > > > Sorry I'm a bit slow about replying; I was off trying to implement an > nlogn kd-tree compiler. Your version seems to have sped up the > raytracing by about 10%. However, I think I am going to stick with my > approach for the time being for the sake of maintainability; I don't > think putting all the ray-intersection code together in one > mutually-recursive is going to make the program easy to modify in the > future. I am tempted though. I might also give recursive modules a try. > > (For those just joining us, my dilemma is thus: my raytracer defines > ray-intersection tests for a number of types of geometry. Aside from my > conventional primitives, triangles and spheres, I also have a number of > more abstract primitives like groups (a container for primitives, so I > can treat, say, a collection of triangles as if it were one triangle) > and kdtrees (semantically similar to a group, but with an axis-aligned > binary space partitioning scheme). In order for this latter type to > work correctly, they need to have a ray-intersection function that calls > the ray-intersection functions of their contained objects. Contained > objects may also be groups or kdtrees, hence the necessity of mutual > recursion. Due to the lack of mutual recursion across source files, I > had resorted to using objects; all primitives inherit from a base type > that supports a ray-intersection test. Unfortunately, this incurs > noticeable overhead. Jon Harrop's solution was to write one big > recursive ray-intersection test that pattern matches on the type of > supplied primitve, and evaluates the proper test.) I wonder if you really need the mutual recursion. You can often avoid mutual recursion by using closures. Instead of, say, a list of objects with an isect (intersect) method you can use a list of closures. Here's my silly example (you'll have to pardon my ignorance of the domain): (* Some "isectables" *) type sphere = point3 * float * color let isect_sphere sphere ray = ... type triangle = point3 * point3 * point3 * color let isect_triangle tri ray = ... (* A group is just a list of closures that, when applied to a ray, isect their contained geometry *) type group = (ray -> unit) list let isect_group group ray = List.iter (fun x -> x ray) group let s = make_ray ... in let t1 = make_triangle ... in let s1 = make_sphere ... in let group1 = [(isect_sphere s1); (isect_triangle t1)] in isect_group group ray I haven't benchmarked, but I think you should get better results than if you were using virtual method dispatch in an inner loop. Cheers, -n8 -- >>>-- Nathaniel Gray -- Caltech Computer Science ------> >>>-- Mojave Project -- http://mojave.cs.caltech.edu -->