Browse thread
Example slowing down... (OpenGL/lablgl)
[
Home
]
[ Index:
by date
|
by threads
]
[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
[ Message by date: previous | next ] [ Message in thread: previous | next ] [ Thread: previous | next ]
Date: | 2007-04-13 (00:30) |
From: | Martin Jambon <martin.jambon@e...> |
Subject: | Re: [Caml-list] Example slowing down... (OpenGL/lablgl) |
On Thu, 12 Apr 2007, Jon Harrop wrote: > On Thursday 12 April 2007 21:26, Martin wrote: > > No, it seems to be related to the matrix accumulating numerical errors. > > No. It is the time function. > > You can check the numerical error by computing the determinant, which remains > accurate to 1 part in 10^5 after 3600 frames. The mean numerical error > probably scales as sqrt n because the floats are "random". Actually it's just that the angle is not only a function of time, but also of the period T between two frames: angle(t+T) = angle(t) + 0.01 * t For example, if you interrupt the program and restart it a few seconds later, the rotation will restart where it left (plus one tiny increment) even though time is still running. So there's probably no big trouble with the time function or the rotation matrix. Martin -- Martin Jambon http://martin.jambon.free.fr