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ANN: Chess III Arena 0.5
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| Date: | -- (:) |
| From: | Daniel_Bünzli <daniel.buenzli@e...> |
| Subject: | Re: [Caml-list] ANN: Chess III Arena 0.5 |
Le 5 juil. 07 à 14:52, Jon Harrop a écrit : > Anyway, you can use texture objects by supplementing texture.ml with: [...] By the way I'm not sure how your code gets called but I think that the first time you'll load the texture is when the display list is created, so it's this command that will be retained (along with the creation of a texture object) and not the _use_ of a texture object. Thus you should first "activate" all textures once and then generate the display lists. No glTexImage2d call during the display list creation ! Daniel