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ANN: Chess III Arena 0.5
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| Date: | -- (:) |
| From: | Daniel_Bünzli <daniel.buenzli@e...> |
| Subject: | Re: [Caml-list] ANN: Chess III Arena 0.5 |
Le 4 juil. 07 à 23:22, Jon Harrop a écrit : > The small function that I gave posted offloads the prioritization > of texture and vertex data to the OpenGL driver > and good drivers (e.g. any nVidia driver) will do an excellent job > of optimizing for you. [...] > What hardware and drivers are you using? This may not be due to hardware. Looking at the call graph of draw_md3 it seems that a glTexImage2D gets captured by the display list. On some platforms this is not a good thing, texture objects (GlTex.gen_texture etc.) should be used instead. See for example question 16.090 here [1]. Daniel [1] http://www.opengl.org/resources/faq/technical/displaylist.htm