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ANN: Chess III Arena 0.5
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| Date: | -- (:) |
| From: | Jon Harrop <jon@f...> |
| Subject: | Re: [Caml-list] ANN: Chess III Arena 0.5 |
On Tuesday 03 July 2007 22:48:40 Grant Olson wrote:
> Chess III Arena 0.5 is my first (allegedly) non-trivial app in OCaml. It
> is a fully functional chess game, although it lacks some desirable features
> such as a computer opponent and network play at this point in time. It
> uses Quake III player models as the pieces.
>
> Binaries for windows and source for other platforms are available at:
>
> http://members.verizon.net/~olsongt/c3a/
>
> I've also detailed some of the things I like about OCaml on that page,
> since I don't write enough to have a blog, but I imagine I'm preaching to
> the choir on this list.
ROTFLMAO. Wow! That is absolutely amazing! Love the name. =8-)
Here's a quick patch, if you put this right after your definition of draw_md3
in md3.ml then the whole program runs an order of magnitude faster:
let draw_md3 =
let m = Hashtbl.create 1 in
fun x y ->
try GlList.call(Hashtbl.find m (x, y)) with Not_found ->
let list = GlList.create `compile in
draw_md3 x y;
GlList.ends();
GlList.call list;
Hashtbl.add m (x, y) list
This simply memoizes the rendering of each frame of animation for each model
in a display list. The result is that your geometry is stored on the graphics
card and rendered directly, hence the gratuitous speedup.
This is a wonderful idea for a first project in OCaml. I've taken a quick look
at your code to give you some constructive criticism but your coding style is
already excellent. Keep posting!
--
Dr Jon D Harrop, Flying Frog Consultancy Ltd.
The OCaml Journal
http://www.ffconsultancy.com/products/ocaml_journal/?e